Gamification and serious games: A literature meta-analysis and integrative model

作者:

Highlights:

• The research process on gamification is getting more complex and time-consuming.

• It's important to synthesise findings from existing research and knowledge.

• A weight and meta-analysis was used to identify the most important constructs.

• Usefulness and hedonic value are important predictors of intention to use.

• A theoretical model based on the results is presented.

摘要

•The research process on gamification is getting more complex and time-consuming.•It's important to synthesise findings from existing research and knowledge.•A weight and meta-analysis was used to identify the most important constructs.•Usefulness and hedonic value are important predictors of intention to use.•A theoretical model based on the results is presented.

论文关键词:Gamification,Serious games,meta-Analysis

论文评审过程:Received 22 May 2018, Revised 28 October 2018, Accepted 15 November 2018, Available online 16 November 2018, Version of Record 23 November 2018.

论文官网地址:https://doi.org/10.1016/j.chb.2018.11.030