Seeing possibilities for action: Orienting and exploratory behaviors in VR
作者:
Highlights:
• Users spend time in virtual rooms differently based on functionality of rooms.
• Attention allocation is guided by functionality and novelty of virtual objects.
• Object functionality of “looking through” drew more attention than others.
• People spend more time viewing virtual objects with unreal displays.
摘要
•Users spend time in virtual rooms differently based on functionality of rooms.•Attention allocation is guided by functionality and novelty of virtual objects.•Object functionality of “looking through” drew more attention than others.•People spend more time viewing virtual objects with unreal displays.
论文关键词:Affordances,Attention,Virtual reality
论文评审过程:Received 25 August 2018, Revised 26 March 2019, Accepted 31 March 2019, Available online 1 April 2019, Version of Record 24 April 2019.
论文官网地址:https://doi.org/10.1016/j.chb.2019.03.040