Incorporating objective behavioral data in gaming disorder research: Associations between time spent gaming and gaming disorder symptoms

作者:

Highlights:

• Discrepancies between objective logged and subjective self-reported time spent gaming.

• Small but significant associations between time spent gaming and gaming disorder.

• No differences in the relationship between time spent gaming and gaming disorder as a function of mental health symptoms.

摘要

•Discrepancies between objective logged and subjective self-reported time spent gaming.•Small but significant associations between time spent gaming and gaming disorder.•No differences in the relationship between time spent gaming and gaming disorder as a function of mental health symptoms.

论文关键词:

论文评审过程:Received 25 March 2022, Revised 6 June 2022, Accepted 24 June 2022, Available online 27 June 2022, Version of Record 2 July 2022.

论文官网地址:https://doi.org/10.1016/j.chb.2022.107378