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Computers in Human Behavior
Volume 55, Part A
Computers in Human Behavior
(CHB)
-
Volume 55, Part A
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 55, Part A
发布时间:
February 2016
卷期年份:
2016
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/55/part/PA
本期论文列表
Editorial Board / Publication information
原文链接
谷歌学术
必应学术
百度学术
Early exposure to digital simulated gambling: A review and conceptual model
原文链接
谷歌学术
必应学术
百度学术
Eliciting teamwork with game attributes: A systematic review and research agenda
原文链接
谷歌学术
必应学术
百度学术
Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial
原文链接
谷歌学术
必应学术
百度学术
Computer game misuse and addiction of adolescents in a clinically referred study sample
原文链接
谷歌学术
必应学术
百度学术
How gamification motivates visits and engagement for online academic dissemination – An empirical study
原文链接
谷歌学术
必应学术
百度学术
Design based on fuzzy signal detection theory for a semi-autonomous assisting robot in children autism therapy
原文链接
谷歌学术
必应学术
百度学术
Digital media use in the 2 h before bedtime is associated with sleep variables in university students
原文链接
谷歌学术
必应学术
百度学术
Information and communication technology overload and social networking service fatigue: A stress perspective
原文链接
谷歌学术
必应学术
百度学术
Exploring hope and expectations in the youth mental health online counselling environment
原文链接
谷歌学术
必应学术
百度学术
Learning from others' experiences: How patterns foster interpersonal transfer of knowledge-in-use
原文链接
谷歌学术
必应学术
百度学术
Exploring the role of social networking sites within adolescent romantic relationships and dating experiences
原文链接
谷歌学术
必应学术
百度学术
The efficiency of worked examples compared to erroneous examples, tutored problem solving, and problem solving in computer-based learning environments
原文链接
谷歌学术
必应学术
百度学术
Towards a quality model of technical aspects for mobile learning services: An empirical investigation
原文链接
谷歌学术
必应学术
百度学术
Facebook friends, subjective well-being, social support, and personality
原文链接
谷歌学术
必应学术
百度学术
The association between the use of social network sites, sleep quality and cognitive function during the day
原文链接
谷歌学术
必应学术
百度学术
Evaluating the legibility of decorative arabic scripts for Sultan Alauddin mosque using an enhanced soft-computing hybrid algorithm
原文链接
谷歌学术
必应学术
百度学术
How children navigate a multiperspective hypermedia environment: The role of spatial working memory capacity
原文链接
谷歌学术
必应学术
百度学术
Comparative evaluation of the reliability and validity of three data extraction programs: UnGraph, GraphClick, and DigitizeIt
原文链接
谷歌学术
必应学术
百度学术
The impact of cell phone texting on the amount of time spent exercising at different intensities
原文链接
谷歌学术
必应学术
百度学术
A hidden type of internet addiction? Intense and addictive use of social networking sites in adolescents
原文链接
谷歌学术
必应学术
百度学术
The interplay of technology and context in Syrian university students' electronic literacy practices
原文链接
谷歌学术
必应学术
百度学术
Follow me and like my beautiful selfies: Singapore teenage girls’ engagement in self-presentation and peer comparison on social media
原文链接
谷歌学术
必应学术
百度学术
Cross-cultural adaptation and evaluation of the psychometric properties of the Brazilian version of the Video Game Addiction Test
原文链接
谷歌学术
必应学术
百度学术
Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning
原文链接
谷歌学术
必应学术
百度学术
Improving low-income preschoolers mathematics achievement with Math Shelf, a preschool tablet computer curriculum
原文链接
谷歌学术
必应学术
百度学术
Attitudes of active older Internet users towards online social networking
原文链接
谷歌学术
必应学术
百度学术
Media multitasking and well-being of university students
原文链接
谷歌学术
必应学术
百度学术
Cross-cultural narcissism on Facebook: Relationship between self-presentation, social interaction and the open and covert narcissism on a social networking site in Germany and Russia
原文链接
谷歌学术
必应学术
百度学术
Computer anxiety and attitudes towards the computer and the internet with Romanian high-school and university students
原文链接
谷歌学术
必应学术
百度学术
Psychological factors behind the lack of participation in online discussions
原文链接
谷歌学术
必应学术
百度学术
Investigation of the relationship between cyberbullying, cybervictimization, alexithymia and anger expression styles among adolescents
原文链接
谷歌学术
必应学术
百度学术
Exploring flow experiences in cooperative digital gaming contexts
原文链接
谷歌学术
必应学术
百度学术
Evaluating peers in cyberspace: The impact of anonymity
原文链接
谷歌学术
必应学术
百度学术
The effects of anonymity on computer-mediated communication: The case of independent versus interdependent self-construal influence
原文链接
谷歌学术
必应学术
百度学术
Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study
原文链接
谷歌学术
必应学术
百度学术
Acceptable IS Use: Conceptualization and measurement
原文链接
谷歌学术
必应学术
百度学术
How employees use Twitter to talk about work: A typology of work-related tweets
原文链接
谷歌学术
必应学术
百度学术
A multi-analytical approach to predict the Facebook usage in higher education
原文链接
谷歌学术
必应学术
百度学术
The impact of Facebook and smart phone usage on the leisure activities and college adjustment of students in Serbia
原文链接
谷歌学术
必应学术
百度学术
An experiment testing six formats of 101-point rating scales
原文链接
谷歌学术
必应学术
百度学术
The effects of attacker identity and individual user characteristics on the value of information privacy
原文链接
谷歌学术
必应学术
百度学术
From duels to classroom competition: Social competition and learning in educational videogames within different group sizes
原文链接
谷歌学术
必应学术
百度学术
The measurement of maladaptive cognitions underlying problematic video-game playing among adults
原文链接
谷歌学术
必应学术
百度学术
Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres
原文链接
谷歌学术
必应学术
百度学术
The impact of head movements on user involvement in mediated interaction
原文链接
谷歌学术
必应学术
百度学术
Reheating breakfast: Age and multitasking on a computer-based and a non-computer-based task
原文链接
谷歌学术
必应学术
百度学术
The relationship between social media co-worker connections and work-related attitudes
原文链接
谷歌学术
必应学术
百度学术
An examination of the WHOQOL-BREF using four popular data collection methods
原文链接
谷歌学术
必应学术
百度学术
Heterogeneous knowledge distribution in MMO player behavior: Using domain knowledge to distinguish membership in a community of practice
原文链接
谷歌学术
必应学术
百度学术
Teasing apart the effect of visibility and physical co-presence to examine the effect of CMC on interpersonal attraction
原文链接
谷歌学术
必应学术
百度学术
Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions
原文链接
谷歌学术
必应学术
百度学术
Effects of linear reading, basic computer skills, evaluating online information, and navigation on reading digital text
原文链接
谷歌学术
必应学术
百度学术
Informal learning recognition and management
原文链接
谷歌学术
必应学术
百度学术
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals
原文链接
谷歌学术
必应学术
百度学术
Informal tools in formal contexts: Development of a model to assess the acceptance of mobile technologies among teachers
原文链接
谷歌学术
必应学术
百度学术
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities
原文链接
谷歌学术
必应学术
百度学术
Hybrid learning style identification and developing adaptive problem-solving learning activities
原文链接
谷歌学术
必应学术
百度学术
Personalized feedback for self assessment in lifelong learning environments based on semantic web
原文链接
谷歌学术
必应学术
百度学术
Social recognition provision patterns in professional Q&A forums in Healthcare and Construction
原文链接
谷歌学术
必应学术
百度学术
Visualizing informal learning behavior from conference participants' Twitter data with the Ostinato Model
原文链接
谷歌学术
必应学术
百度学术
Supporting, evaluating and validating informal learning. A social approach
原文链接
谷歌学术
必应学术
百度学术